Turn an AI answer into a decision you can use next game.

Eight standalone guides cover review practice, online SGF analysis, a KaTrain cloud engine, and five deeply read games from the Edo period to the AlphaGo era. Each article tackles one question with steps, sources, a real board, and playable variations.

  1. How to review a Go game with AI

    A deep review routine that avoids chasing every number: reconstruct your thinking, find turning points, compare why the played line and three KataGo routes differ, and keep lessons for your next game.

  2. From SGF source to KataGo TreeView

    Start with FF[4] source text, learn nodes, properties, coordinates, and variations, export from OGS, KaTrain, Sabaki, or SmartGo, then analyze the record with Read19 and KataGo.

  3. AlphaGo's move 37 made everyone ask why

    P10 was not magic. It pressed White low on the right while preserving freedom toward the center. What felt alien was a priority humans rarely chose, expressed through perfectly legible Go logic.